Reuse
Never start a product from nothing
A template is a finished product with the specifics taken out. The model, the parts, the libraries it draws on, the elements a shopper meets and the order they meet them in. New products begin there.
In production. Templates and their assets were the first thing the rebuild put back.
The second product shouldn't cost what the first one did. Usually it does, because the first was assembled by hand and none of it was reusable. Options live in one place, artwork rules in another, pricing in a spreadsheet somebody keeps a private copy of.
A template carries the lot. Which parts exist, what they're allowed to be made of, which palettes and material sets are in play, what a shopper can change, and the shape of the journey. Open it, swap the model or the palette, and you're most of the way to a launch.
A template is a row, not a copy-paste. Improve one and you improve everything that started from it, plus everything downstream in the hierarchy.
What you get
- The model and its parts. Uploaded once, analysed once, named once.
- The libraries it uses. Palettes, colours and material sets, shared rather than duplicated.
- The shopper's journey. Steps, elements and their order travel with the template.
- Its production recipe. The print process for that product comes along too.
- Structured team cap
- Trucker team cap
- Coach cap
Related capabilities
Next
Inheritance
One parent setup. Each brand overrides only what differs.
Read →The whole packageComplicated products
Twenty parts, fourteen web styles, three leathers, and still one product.
Read →CommerceLinking products
Bind a customizer to the product you already sell, with its SKUs and price.
Read →Book a demo
Put your product on the stage
Bring a model, or bring the product and some photographs. We'll walk you through what a customizer for it looks like, and tell you honestly what it takes to get there.
There is no self-serve sign-up yet: we set the account up with you, and go through your product before you commit to anything.